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1. Caracal Navy Issue (HAM, buffer, faction fit under 500m) - in Ships and Modules [original thread]
You Could try something like this...much cheaper than 500mill and can still go toe to toe with most other cruisers. [Caracal Navy Issue, CNC HAM] Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Damage Contr...
- by Meeko Atari - at 2011.07.16 21:28:00
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2. Caldari-Minmatar Faction Battle Ship? - in Ships and Modules [original thread]
WTB A Heavy missile Vagabond! No really, I want one
- by Meeko Atari - at 2011.05.16 21:47:00
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3. Ashimmu, does it really frighten naughty children into submission? - in Ships and Modules [original thread]
Originally by: David Carel HAM Drake is unable to apply damage and dies. HM Drake deals 110 DPS at any range (w/o drones). Has 100k EHP. Cynabal orbits close (5km), deals 450 DPS (w/o drones) and has 24k EHP. With that calculation, both...
- by Meeko Atari - at 2011.03.04 22:58:00
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4. PVP Phantasm [advice needed] - in Ships and Modules [original thread]
I love this ship, however I do feel it is lacking compared to the other pirate faction ships, and is very cap dependent but with a friend or some bonuses in system it can be a very scary thing to run across. Here is my current fit, the single LSE...
- by Meeko Atari - at 2011.03.04 20:59:00
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5. Widow Tammmmm, well almost - in Ships and Modules [original thread]
You will be disappointed if you expect to go out and fight with it. As for fits... Think of it as a Torp Raven with a jump drive. If you do not have a gang to bridge you would be better off in a Raven. Sorry to hear you trained BOps...I did to...
- by Meeko Atari - at 2011.01.29 00:04:00
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6. Black Ops Series Vessels Getting a Proper Cov Ops Cloak - in Ships and Modules [original thread]
Better fuel efficiency, longer jump range and the ability to bridge into dead space is all they need.
- by Meeko Atari - at 2011.01.28 18:05:00
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7. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Originally by: Mr Hyde113 I have a few ideas regarding blasters that i'd like to throw out there for discussion. Imagine blasters as a sawed off shotgun. Yes, it is a close range weapon, but extremely powerful. Like you would imagine, ev...
- by Meeko Atari - at 2011.01.27 20:31:00
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8. succubus - in Ships and Modules [original thread]
I use this once in awhile [Succubus, Suck-A-Bus] Heat Sink II Damage Control II Medium F-S9 Regolith Shield Induction Catalyzed Cold-Gas I Arcjet Thrusters Faint Epsilon Warp Scrambler I Stasis Webifier II Medium Pulse Laser II, Imperial Navy M...
- by Meeko Atari - at 2011.01.11 00:11:00
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9. Rail Fix - in Ships and Modules [original thread]
Originally by: 1600 RT Originally by: Meeko Atari Originally by: 1600 RT Originally by: Meeko Atari How about giving Rails and to an extent Blasters a super high ROF, dependent on Cap and Ammo, When you run out of...
- by Meeko Atari - at 2011.01.04 20:30:00
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10. Rail Fix - in Ships and Modules [original thread]
Originally by: 1600 RT Originally by: Meeko Atari How about giving Rails and to an extent Blasters a super high ROF, dependent on Cap and Ammo, When you run out of Ammo you have normal reload times but the high ROF will suck Cap ...
- by Meeko Atari - at 2011.01.04 19:57:00
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11. Rail Fix - in Ships and Modules [original thread]
How about giving Rails and to an extent Blasters a super high ROF, dependent on Cap and Ammo, When you run out of Ammo you have normal reload times but the high ROF will suck Cap until it reaches a certain level ( lets say 30% ) then the Guns st...
- by Meeko Atari - at 2011.01.04 19:36:00
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12. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Originally by: Gypsio III Originally by: Grimpak It is pretty much an (extreme) example of how things are on the short range weapons: pulses do less 10% damage to hit up to 300% farther than blasters. This suggests either incre...
- by Meeko Atari - at 2011.01.04 17:04:00
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13. Remove ECM. - in Ships and Modules [original thread]
Originally by: Drakarin Originally by: Grimpak Originally by: saango0 Everyone agrees it's the most powerful (by far) ewar in the game, and it's been ruining small gang PvP for years. It's the only ewar that renders a ship ...
- by Meeko Atari - at 2010.12.30 17:04:00
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14. Blasters are fine. Buff webs! - in Ships and Modules [original thread]
Originally by: Grimpak Originally by: Meeko Atari After reading Lilith Velkor's idea about removing penalty's at Level 5, The more I like it. Maybe not a 100% removal of rig penalty's but something approaching it. maybe somewh...
- by Meeko Atari - at 2010.12.28 19:05:00
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15. Blasters are fine. Buff webs! - in Ships and Modules [original thread]
After reading Lilith Velkor's idea about removing penalty's at Level 5, The more I like it. Maybe not a 100% removal of rig penalty's but something approaching it.
- by Meeko Atari - at 2010.12.28 18:15:00
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16. Blasters are fine. Buff webs! - in Ships and Modules [original thread]
Originally by: Liang Nuren Edited by: Liang Nuren on 27/12/2010 22:19:43 Originally by: Meeko Atari So what would be the down side to installing Armor Rigs? Bigger sig? Sounds like you want all benefits with no penalty's, total...
- by Meeko Atari - at 2010.12.27 22:37:00
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17. Blasters are fine. Buff webs! - in Ships and Modules [original thread]
Edited by: Meeko Atari on 27/12/2010 22:12:18 Originally by: Grimpak Originally by: Meeko Atari Originally by: Liang Nuren Originally by: Grimpak I would also work about changing the armor rep bonus from many g...
- by Meeko Atari - at 2010.12.27 22:11:00
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18. Blasters are fine. Buff webs! - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: Grimpak I would also work about changing the armor rep bonus from many gallente blaster ships since most of the times it's useless (altho it does give some nice numbers). I can agree ...
- by Meeko Atari - at 2010.12.27 21:59:00
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19. Remove ECM. - in Ships and Modules [original thread]
Originally by: LordInvisible Every other EW can be avoided or its results/penalites on your ship lowered by other modules, that also help u in at least one other thing. ECM cannot be avoided (and stop with chance based excuses! Falcon's ch...
- by Meeko Atari - at 2010.12.22 20:18:00
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20. A way to help Black Ops Ships - in Ships and Modules [original thread]
Originally by: Sigaar I d be fine if it was just a bit cheaper xD Agreed, Its hard to want to fly a BOps into hostile territory knowing you could potentially be a very expensive lol kill mail. If the utility of the ship class was to i...
- by Meeko Atari - at 2010.12.15 17:57:00
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